We're fast approaching one year of wyfio, and when I think back to that first version of the gameboard, we have made so many improvements.
That very first version of the gameboard had 24 puzzles, numerous empty attractors, no real hints system and – next to no players. We now have 80 puzzles, puzzles at every attractor (and beyond...) and an unlockable hints system. Hundreds of players from all around the world have taken on the challenge (you can calculate exactly how many if you're clever :) ), and we've had really positive feedback which is motivating to say the least. We've also improved the depth, diversity and design of puzzles on the gameboard – as well as squashing a few bugs along the way. In short, pretty much everything is just better.
Given that we've come so far, I'd like to think that we can at least double the player count in year 2. Although that might happen by itself, it feels unlikely to happen without sustained effort on the promotional front. So if there's anything you can to do to help raise our profile a little, it's always much appreciated.
Promotion is hard. Especially when you're promoting a sort of niche game, that you have a hard time describing without, in a reductionist sort of way, assigning it to a 'genre'. Over time, the idea of wyfio as an 'online riddle' has grown on me, and whilst it's almost certainly very different to other riddles - less linear, less codes/ciphers, possibly more abstract/lateral - it obviously shares enough common ground that the people who like wyfio, generally, like online riddles too.
I'll sign off with a thank you to everybody who has taken the time to check out wyfio, and a special thank you to those who've figured so much out. Here's to the future...