A re-working of the original "///" beholder puzzle for issue 9 of ARGDigest.
A re-working of the 'ghosts' plasma puzzle, which was further edited and implemented by Austeria in issue 11 of ARGDigest.
This edit of 'mystica's potion' was originally created for a Twitter/X promo campaign that made >500k impressions with >3k likes.
The first image of the 6:6 puzzle. Part of the same Twitter/X promo campaign as 'mystica's potion'.
The 'différance...' puzzle, like many puzzles, needs to be viewed from within the gameboard to be solved. Part of the same Twitter/X promo campaign as 'mystica's potion'.
A simple puzzle, that is possibly a cryptomnesiac rendering of a puzzle from Skipper and Skeeto. Featured in the Twitter/X promo alongside the others as noted. Includes an older chaos attractor graphic in the background.
A difficulty chart made in November 2025 (v3.4) showing 20 puzzles in the over 10% solve rate category, and 7 at less than 1% at the time.
"x x" was first published in March 2024 (v2.4) and was solved by beefbot 352 days later. It took more than a year until it was solved again - by goat.
This image from ZSA's player puzzle was appropriated by a totally unauthorised crypto 'project'. The attempts to onboard me here were futile. Cryptic ≠ crypto!
Probably the puzzle I would start the ascension attractor with today, if I were to re-make wyfio. It's a lot more interesting than 'ascension' which was just a 'mechanic tutorial' type puzzle from the very early days of the gameboard.
Part 2 of the 'white light' puzzle. The first URL change needed here is pretty obvious, so it's not really a spoiler. This image was included in various social media posts and YouTube videos in the past anyway, because it looks cool. One of a handful of wyfio puzzles that were physically constructed.
Part 2 of 'love hertz'. Another physically constructed puzzle. Originally, the image/text was stenciled onto the book cover - but for various reasons didn't pop like it did when drawn onto an inside page.
A photograph I took and included in another project that only briefly, and partially, saw the light of day. Whether anyone discovered it, I do not know.
Another photograph that was included in the ephemeral wyfio side project. Perhaps I'll make use of it here someday.
I would have loved to have taken the photograph that features in 'violet sky' entitled 'colour-and-scene'. This puzzle sent people down all sorts of rabbit holes at the time, but I can assure you it's nothing to do with '80s glitter wave' :D
First image of the 'a rose...' puzzle. A far more interesting puzzle too - although significantly less remunerated - than Mr Beast's version [I cannot bring myself to link you] :) Where appropriate, credits for original photography appear at the end of a puzzle.
The first stage of the latest plasma puzzle from v3.6 - 'hello oranges'. All of the plasma puzzles involve URL changes to progress - so will make more sense in the context of the gameboard once logged in.
The first stage of the 'crypsis' puzzle, one of many puzzles with an 'Edutainment' type theme.
The jellyfish attractor features an unlockable hints system that was used during earlier versions of wyfio. You can acquire the 'Seer's Eye' after 40 solves which will allow you to revisit and replay most puzzles.
As described in the gameboard deep dive the fern puzzles were inspired by Android's 3x3 pattern lock. Although the grids here get considerably larger. Set traces is my personal favourite. Login to try.
The most well solved player puzzle, created by MishuAnubis - solver of multiple past versions of wyfio.
Screenshot from an old YouTube promo video featuring a cool image that appears later on during one of the plasma puzzles.
There are lots of minimalist puzzles on the gameboard. '0' at the wave attractor might be the most. URL changes are required to progress. Try it here.
All of the diatom puzzles use image maps that need to be figured out to progress. The final three diatom puzzles '#4', '#5' and '#6' feature incredible diatom art, such as this arrangement by Klaus Kemp 1937-2022.
This puzzle at the diatom attractor 'not this time...' (unlocked after solving the prior 2 puzzles) involves selecting the correct segments of the image map, which reveal something on hover. Originally, I used a stock photo here, but have now replaced it with a photograph I took myself. Goat, helped clean up the image map.
'晉' can be found at the fern attractor. The solution must be drawn on a 5 x 5 grid. The current solve rate is approaching 10%.